TEACHING GUIDING ACTIVITY: CONTRIBUTIONS TO DEVELOP A COMPUTER GAME

Authors

  • Uaiana e Silva Prates Universidade Aberta do Brasil
  • Maria do Carmo de Sousa Universidade Federal de São Carlos

DOI:

https://doi.org/10.19177/prppge.v8e02014136-156

Keywords:

Teaching Guiding Activity, Computer Game, Contributions.

Abstract

From the development of a research of collaborative nature, which involved the construction of a computer game about area and perimeter and had the participation of the teacher and students of a sixth grade group from a public school, we have the objective of presenting and discussing in this article the contributions of Teaching Guiding Activities (TGA) as mediation in the process of building the game. We can observe in the students' statements the presence of social and historical aspects in the construction of mathematical knowledge as we invite individuals, who share meanings, to interact. Moreover, the interaction reveals, through some gestures, actions, suggestions and dialogues, unforeseen situations in the research, related to the construction and the way how students produce meanings about content deemed useful in the understanding of the mathematical concepts process.

Author Biographies

  • Uaiana e Silva Prates, Universidade Aberta do Brasil
    Mestra em Educação pela Universidade Federal de São Carlos, Brasil(2011). Tutora Virtual da Universidade Aberta do Brasil , Brasil.
  • Maria do Carmo de Sousa, Universidade Federal de São Carlos
    Doutora em Educação Matemática pela Universidade Estadual de Campinas, Brasil(2004),
    Professora adjunta na UFSCAR - Universidade Federal de São Carlos, Coordena o Programa de Pós-Graduação Profissional em Educação (PPGPE) e o Programa Institucional de Bolsas de Iniciação à Docência (PIBID).

Published

2014-03-20